
Online video can now feature truly live and interactive experiences on a global scale with Limelight Realtime Streaming’s new features and enhancements. Limelight Networks, Inc., announced the next generation of Realtime Streaming, providing sub-second latency for time-sensitive video applications that enable live interaction with viewers.
The majority of online video viewers (64%) say they would be more likely to stream an event if the event isn’t delayed from the broadcast according to Limelight’s recently released “The State of Online Video 2020” consumer research report. Realtime Streaming is part of the widest range of low latency online streaming solutions in the industry that solve this challenge. It provides the ability for innovative new online video business models and changes how audiences experience live events by giving video publishers the tools to incorporate data as part of the online viewing experience.
In addition, Realtime Streaming mobile and HTML SDKs provide easy integration of interactive live applications with Limelight’s massive global private network, delivering global audience reach and scale to support the largest live online events. Realtime Streaming also includes integrated content security and access control to protect valuable video assets.
The combination of sub-second latency and viewer interactivity allow live video applications in areas such as:
- Live sports—In-event betting allowing fans to bet on in-game outcomes while the game is being played.
- Live auctions—Remote bidders can participate through a livestream and have a “just like being there” experience along with those on-site.
- Online gaming—Online casinos can allow all players to instantly see table action and to place bets more quickly, increasing the number of hands that can be played each hour.
“As online video has quickly grown in popularity, performance expectations have increased and new technologies, such as Limelight Realtime Streaming, enable innovative new ways to engage audiences,” said Nigel Burmeister, Vice President at Limelight Networks. “Now live events are truly live with the lowest possible latency, and it’s possible to create interactive experiences that were never before possible. ”


Archive
- June 2023(9)
- May 2023(103)
- April 2023(91)
- March 2023(129)
- February 2023(77)
- January 2023(91)
- December 2022(90)
- November 2022(125)
- October 2022(117)
- September 2022(137)
- August 2022(119)
- July 2022(99)
- June 2022(128)
- May 2022(112)
- April 2022(109)
- March 2022(160)
- February 2022(151)
- January 2022(166)
- December 2021(135)
- November 2021(168)
- October 2021(173)
- September 2021(146)
- August 2021(150)
- July 2021(153)
- June 2021(175)
- May 2021(128)
- April 2021(145)
- March 2021(120)
- February 2021(102)
- January 2021(76)
- December 2020(69)
- November 2020(73)
- October 2020(78)
- September 2020(73)
- August 2020(65)
- July 2020(74)
- June 2020(74)
- May 2020(50)
- April 2020(71)
- March 2020(71)
- February 2020(58)
- January 2020(62)
- December 2019(57)
- November 2019(64)
- October 2019(25)
- September 2019(24)
- August 2019(14)
- July 2019(23)
- June 2019(54)
- May 2019(82)
- April 2019(76)
- March 2019(71)
- February 2019(67)
- January 2019(75)
- December 2018(44)
- November 2018(47)
- October 2018(74)
- September 2018(54)
- August 2018(61)
- July 2018(72)
- June 2018(62)
- May 2018(62)
- April 2018(73)
- March 2018(76)
- February 2018(8)
- January 2018(7)
- December 2017(6)
- November 2017(8)
- October 2017(3)
- September 2017(4)
- August 2017(4)
- July 2017(2)
- June 2017(5)
- May 2017(6)
- April 2017(11)
- March 2017(8)
- February 2017(16)
- January 2017(10)
- December 2016(12)
- November 2016(20)
- October 2016(7)
- September 2016(102)
- August 2016(168)
- July 2016(141)
- June 2016(149)
- May 2016(117)
- April 2016(59)
- March 2016(85)
- February 2016(153)
- December 2015(150)